Research
Project Management, Project Managers
Identity Theories
Risk Management, Risk Managers
Digital Games
Project Behavior
Video Game Development Projects
Case Study, Case Studies
Information Management
Development Artifacts
Digital World, Digital Worlds
Amazon Reviews
Content Analysis
Self Verification
Neurodiverse Youth
Digital Society
List of Publications (15)
In 2021
15
Describing, organizing, and maintaining video game development artifacts. C McDonald, M Schmalz, A Monheim, S Keating, K Lewin, F Cifaldi, ... Journal of the Association for Information Science and Technology 72 (5 , 2021.
Found on Publication Page
In 2020
14
Challenges in Organizing and Accessing Video Game Development Artifacts. JH Lee, M Schmalz, S Keating, J Ha International Conference on Information, 630-637, 2020.
Found on Publication Page
13
Identity, Safety, and Information Management within Communities of Practice in Location-based Augmented Reality Games: A Case Study of Ingress. TW Windleharth, M Schmalz, S Peterson, JH Lee AMCIS 2020, 2020.
Found on Publication Page
In 2019
In 2018
11
It's Not You, It's Me: Identity, Self-Verification, and Amazon Reviews. M Schmalz, M Carter, JH Lee ACM SIGMIS Database: the DATABASE for Advances in Information Systems 49 (1 , 2018.
Found on Publication Page
10
Analyzing anime users online forum queries for recommendation using content analysis. H Cho, M Schmalz, SA Keating, JH Lee Journal of Documentation, 2018.
Found on Publication Page
9
The Ambivalent Potential of IT Identity: Me, Not-Me, and Conflicted Me in a Digital World. M Carter, D Compeau, M Schmalz .
Found on Publication Page
In 2017
8
Mining for social skills: Minecraft in home and therapy for neurodiverse youth. A Zolyomi, M Schmalz .
Found on Publication Page
7
The content and context of identity in a digital society. M Carter, D Compeau, MIL Kennedy, M Schmalz .
Found on Publication Page
6
Information needs for anime recommendation: analyzing anime users' online forum queries. H Cho, M Schmalz, SA Keating, JH Lee 2017 ACM/IEEE Joint Conference on Digital Libraries (JCDL), 1-3, 2017.
Found on Publication Page
5
Impact of Location-based Augmented Reality Games on Peoples Information Behavior: A Case Study of Pokmon GO. JH Lee, T Windleharth, J Yip, M Schmalz iConference 2017 Proceedings, 2017.
Found on Publication Page
In 2016
4
Full steam ahead: A conceptual analysis of user-supplied tags on Steam. TW Windleharth, J Jett, M Schmalz, JH Lee Cataloging & Classification Quarterly 54 (7), 418-441, 2016.
Found on Publication Page
3
Applying user engagement models from direct-to-patient online services to improve patient portal design. J Eschler, M Schmalz, MS Carter IConference 2016 Proceedings, 2016.
Found on Publication Page
In 2014
2
Risk management in video game development projects. M Schmalz, A Finn, H Taylor 2014 47th Hawaii International Conference on System Sciences, 4325-4334, 2014.
Found on Publication Page
1
UW/SIMM Video Game Metadata Schema Version 2.0. JH Lee, A Perti, RI Clarke, TW Windleharth, M Schmalz Retrieved April 9, 2014, 2014.
Found on Publication Page